Kings of the Arena - Dev Blog #6

Alright, in the past 5 days I've probably done the least amount of work on the project so far. That doesn't mean though, that nothing has been done, because stuff has been done.

First of all, I changed the lobby around, so that when you join you are assigned "random team", rather than blue or red. This allows for people to easily switch teams with others if they want, without needing to leave then rejoin again. When the game starts, all players who are assigned to "random team" will be put into a team.

 3 players being automatically assigned a team when the game is set to begin.

3 players being automatically assigned a team when the game is set to begin.

Also the 3 game modes have been implemented and are ready to play. Team Deathmatch, King of the Hill and Free for All (which I renamed to Arena).

Team Deathmatch

Team Deathmatch is pretty self explanatory. 2 teams fight to the death, and when the 8 (or whatever) minute timer runs out, the team with the most kills wins. At the moment maps aren't set up, yet when they are, spawns will be random around the map. If there is a tie with the kills at the end of the game, then the team who got the last kill wins the game.

 Team Deathmatch UI element, which shows the time remaining and total team kills.

Team Deathmatch UI element, which shows the time remaining and total team kills.

King of the Hill

King of the Hill is a gamemode where 2 teams fight over control of a point. The more players a team has on the point, the faster they will gain ownership of it. When the game timer runs out, the team who has the most control of the centre point wins the game. If there is a tie in control, then the team who is currently gaining ownership wins.

 Blue team regains control of the centre point.

Blue team regains control of the centre point.

Arena

Arena is a gamemode where everyone is for themselves. Basically a free for all, after the timer runs out, the player with the most kills wins the game. If there is a tie, then the tying players will have their KD's compared and the one with the best KD, wins.


As a bonus, I also implemented Druid's 2nd ability which is Speed Aura. For 5 second (stats will probably change in the future), all teammates inside of the aura will have a 30% increase in attack speed.

This is the first placeable ability and I added it to enchance Druid's aggressive/support playstyle.

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